Alienated #6 (Of 6)
Reeling from the devastating effects of Chip’s true powers, the Sams have a terrible choice to make. As they face off once and for all, Chip – and the town of Tangletree – hangs in the balance. |
Reeling from the devastating effects of Chip’s true powers, the Sams have a terrible choice to make. As they face off once and for all, Chip – and the town of Tangletree – hangs in the balance. |
John Constantine is back in London and back to his old tricks. A small-time gang lord has found himself dealing with an outbreak of supernatural weirdness…and without any allies to call on, John doesn’t have much choice in taking a paycheck from one of London’s worst, or accepting the help of one of the ganglord’s would-be foot soldiers. But what should be an open-and-shut exorcism turns out to be nothing but…and the madness is just beginning! Collects The Sandman Universe Presents: Hellblazer #1, John Constantine: Hellblazer #1-6, and Books of Magic #14. |
Everyone knows the consequences of absolute power – and the three Sams are no exception. As their different desires come to a head, the only thing that stands in their way is each other. And Chip’s deadly powers are in the center of it all.
Special extra-size anniversary issue! It’s the final chapter of “The Rule of War”-and all the rules are broken! On the alien planet Trotha, Empress Siddinx’s plan is revealed, and it’s nothing short of world domination-with the Justice League entangled in her puppet strings. But how can the team save a population that now hates and fears them?
Hell hath no fury like a woman scorned-especially one with gills, claws, and the teeth of a shark. Will John Constantine protect the fishermen who are in the siren’s sights? Or will he lead them right to her?
“The Rule of War” part two! After the devastating events of last issue, the League is separated and labeled as alien visitors on a war-torn planet. With events spiraling out of control, and no leader to guide planet Trotha’s citizens, how can the League save this world without interfering? As the team battles rogue factions, Batman makes a startling discovery that will threaten any hope the team has of returning home!
As writer Simon Spurrier jumps on board for the start of the three-part tale “The Rule of War,” it’s close encounters…of a Justice League kind! After answering a distress signal from distant space, Batman, Superman, Wonder Woman, the Flash, and Green Lantern discover an abandoned cargo ship full of young aliens! When the League attempts to return the children to their home planet, they are met with awe, terror, and war! Thus begins a three-part storyline that will take the League to a previously unknown planet, with an all-new species, a dangerous mystery, and a new, otherworldly villain.
Afraid of what she could have done with Chip’s powers, Samantha passes the dangerous alien along to Samir-but Samir has his own plans, and he doesn’t share Samantha’s reservations.
How are all those poor British fishermen supposed to keep the French out of their waters? By summoning an ancient merwoman, perhaps? Of course, there’s the little matter of what to do with her once she’s served her purpose…and what to do about this John Constantine fellow who’s come sniffing around to find her himself…
As Noah’s mother lies in the hospital, deep in a coma with no prognosis of awakening, John Constantine makes the acquaintance of a rapacious spirit-one with a terrifying significance for all of England.