Teen Titans Go! Roll With It! #10
There’s a dance to attend and Empress Hex is choosing her escort. Of course the Titans must vie for her favor!
There’s a dance to attend and Empress Hex is choosing her escort. Of course the Titans must vie for her favor!
The Osprey finally gets his happy game-playing-basement experience, and all he wants to do is leave. Robin’s learned the secret of the anklet, and knows their true foe’s name!
The Titans are on a roll, but there’s something Robin can’t quite remember. Something about the villainous Empress Hex, perhaps?
Robin is almost swindled out of the anklet of Extreme Crushing (and chafing). But then the Empress Hex appears and he must resist her tempatations or fail the quest!
Becky from the GameHive is in Tower, ruling the table. She couldn’t possibly have any nefarious intent, could she?
When the team makes some low rolls, they face the consequences. And then they find a NEW, less-Robin-y, Basement Boss!
Jump City is under attack, and surely the Titans are on the case. Oh, they’re prepping for a LARP? That’s probably fine.
Basement Bossing is good…but joining the team’s quest as a player is more Robin’s speed. Introducing: the Osprey!